
Jesper-Juul comes to a conclusion that there are five main types of video games: Abstract games, Iconic games, Incoherent world games, Coherent world games, and staged games. I believe Mario Kart falls under the category of Incoherent world games and this is why.
An incoherent world game is one with a fictional world but where the game can sometimes contradict itself as not being part of the fictional world. IN Mario Kart, we cannot explain why some players can fall off of the edge, or why there are powers that can help (or hurt) you, or why one person has to win each game rather than just playing for fun, or even why we have to chose different characters or different carts to drive; these are all just rules of the game.
Mario Kart cues a player into imagining a fictional world. "Games can do this in a number of different ways: using graphics, sound, text, cut-scnens, the game title, box, or manual, haptic, and rules" (134). Along with this, players use a game control to control the actions in the game. For example in Mario Kart, you can push the stick to the right, making the character go in that direction, or you can press different buttons to make you "press on the gas" or "press on the break" or even release your special powers. All of these things allow the player to interact as the character in their own fictional world, creating and imagining the game as it plays out.
No comments:
Post a Comment