After reading “From the Green Berets to America’s Army:
Video Games as a Vehicle for Political Propaganda” by Aaron Delwiche, it became
apparent that most video games have some sort of political propaganda behind
them. Games such as “Special Forces and America’s Army are consciously designed
to foster support for the military objectives of their creators, while
recruiting youth to pick up arms in support of those goals” (Delwiche 92). The Special Forces and America’s Army games present war in an exciting manner
for the player, in the hope they will be enticed to join the army from a
relatively early age.
Political Propaganda in video games doesn’t end here.
There are various other genres in the video game industry that also have a political
background. If Delwiche is going to go as far as saying that a shooting game is
a tool for military recruitment, would it be so far fetched to say that sport games
are tools for participation. The government, especially in the UK, has always
been trying to tackle obesity and low exercise levels. FIFA, and other sport
orientated video games can be a tool to promote exercise and thus government
objectives; without publicly enforcing it.
Video games can also be used to promote gender balance
in sport. FIFA 16 has been used as a catalyst for increased female
participation, aiding in the governments objectives for the youthful and adult
population. On the cover of FIFA 16 there is Alex Morgan. In the game players
can play as female national teams. Millions of dollars have gone into the
advancement of FIFA and its visual quality, so much so that it encourages
players to play soccer afterwards. As a result of the persuasive coverage of
female soccer in the gaming industry, female soccer is on the rise.
Other video games, such as Call of Duty can often set
misleading views upon young children. Call of Duty is a very popular game among youths, which is set upon the values of terrorism and mass killing.
It can be thought that the production of so many shooting games makes killing
acceptable, misleading people to thinking war is acceptable.
The Quest for Bush video
game is a shooting game in which American soldiers occupy 6 levels. Terrorists
storm the building, and the aim is to complete all 6 levels and get to George
Bush (the president). This video game was released by the Global Islamic Media Front
which is an Al-Qaeda ran organization. It was used as a catalyst for
recruitment, and a medium for which terrorist organizations could fictionally
present their aims. By allowing young people to play this, it was thought, in
2006, that it would perhaps reconfigure children’s minds. The game tried to promote hatred
towards the United States in the hope that players would eventually gain more
interest in terrorist organizations, strengthening their standpoint. From
reading Aaron Delwiche’s article, it can be highlighted that many video games contain
political propaganda, with some hidden messages being stronger than others.
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