In the reading From
the Green Berets to America’s Army: Video Games as a Vehicle for Political
Propaganda, Aaron Delwiche examines how video games can be used as a form of
Propaganda. Propaganda is defined as, “the deliberate and systematic attempt to
shape perceptions, manipulate cognitions, and direct behavior to achieve a
response that furthers the desired intent of the propagandist” (Delwiche 93).
Delwiche specifically discusses first-person shooter games such as America’s Army and how it “taps into the
immersive game context in the hopes of recruiting young Americans into the
army” (91).
According the Delwishe, there are four I’s that are commonly
used to successfully promote video games as a form of propaganda: immersion,
intense engagement, identification, and interactivity. These tools work
together to attract people, mostly males, to play their game. Specifically in America’s Army, the game makers use
these techniques to introduce war tactics to young children to hopefully get
them thinking about a career in the army. However, studies have shown that
along with promoting war propaganda, these shooting games help players
learn, focus, and multitask. In the Ted Talk below, Daphne Bavelier goes into
detail about the specific aspects of video games that encourage growth in these
areas.
The most important aspect Bavelier discusses is the
technique of multitasking. In our world today, people are expected to multitask
all the time: at work, at school, and even on social media. When playing a video game,
the player tries to shoot people while avoiding getting shot. Also, the player
has to pay attention to all the various sensory information getting thrown at them such as background
music, changing scenery, and even the vibrating controller. By training the brain to
multitask in video games, the players are able to better multitask in real
life.
Video game makers can use both the effects of action video
games to their advantage. Along with encouraging young people to join in the
army, these video games also improve many aspects of learning. These aspects of
learning directly translate into the real world, and are also necessities if a video game player decides to join the army when he or she is old enough. Video games are not a bad
habit, but rather another way to train the brain to learn in a different
setting.
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