Aside from the actual gameplay another major aspect of video games are their covers in which they are enclosed. In fact in many sports games that feature one or multiple players, Electronic Arts actually allows the public community to vote on who they want to be on the cover.
Lionel Messi features on the cover of FIFA 16 |
While this is a somewhat simple cover for the game, many times it is better to keep it simple and clean rather than try and force unnecessary objects in. When looking at the four corners, they are relatively empty other than the top left hand corner. This design really does a fine job of balancing and displaying all the objects and information needed.
The second game cover comes from a completely different genre of game. As FIFA 16 is a sports game, I thought it would be interesting to compare the cover of FIFA 16 to a shooter game cover. Although, Star Wars Battlefront comes from the same company as FIFA 16, Electronic Arts, the two covers are extremely different.
Rebel soldier stands in front of Imperial AT-AT |
Despite the numerous objects on the cover, the design once again utilizes clustering techniques into the background. Planes on the left hand side are clustered into groups of three, as well as fighting soldiers side by side one another. And on the right hand side again planes and soldiers can be seen clustered together. Due to having so many objects, the design does a good job of balancing the amount of action taking place on either side, and avoids centering all the objects. While the cover has a lot of action taking place, it still holds true to the layout of a professional cover.
Comparing these two different covers by the same company shows how video game covers are designed and utilize the layout techniques described by Golombsky and Hagen. Both covers are efficient in their use of limited space and utilize clustering techniques to create professional cover designs. Despite being from two completely different game genres each cover follows common principles when it comes to their design.
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